Is there a best method for analyzing poker play?

I have been asked several times what the difference is between a solver and Simulation. It's not either ­or. Both have their place in developing a sound poker strategy.


In general, Solvers have a narrow focus. For example they can not calculate the EV of hole cards for an entire game. But they can calculate the best moves for a single street heads up.


Someday they will be able to solve a full game, but not yet.


Simulation has a wide focus, plays an entire game, every street and every position, with a full table. The current version simulates 6­Max No Limit Hold'em. There is one Hero and 5 opponents. Opponents can be any combination of Average, Fish, NIT, LAG, or TAG. Both Hero and opponents strategy can be edited.


The results of a Solver are precise but currently limited. The results of simulation is a close approximation but applies to a complete game. For example, if you choose to use EV to construct a Range it is the relative values that are important. Is the EV of AJo greater than 77.


Solvers and simulation are both very useful. It's not a decision to use one or the other. I

suggest using both.


The punchline of an old joke: "I don't have to outrun the Bear, I only have to outrun you". We don't have to beat an AI computer or a GTO computer. Our opponents are human.


We have recently completed software that analyzed over 1,000,000 real hands, using Hand History files, and have constructed a strategy that very closely matches the average opponent. The next release of PeakHoldem, in a couple of weeks, will have a new and far more accurate database.


PeakHoldem can dramatically improve your win rate.


Every future release of PeakHoldem will increase the accuracy of opponent play.


Unique enough to be patent pending. 62/732,519.


Release 2.0 of PeakHoldem.com FREE will be out in a couple of weeks, with many improvements and new functionality. Including automatic Optimization and Opponent Strategy based on 1.000,000 real hand history files. C-Bet ranges, and Barreling ranges. Game Theory Optimal and Minimum Defense Frequency for dramatic improvement to your win rate.